The Design of Computer-Based Training

         When designing computer-based training programs, it is important to keep in mind that the technology is just the medium for delivering the training. Whether or not the training program is effective depends on how it is designed rather than the sophistication of the technology used to deliver it. To maximize learning and retention, training programs should include active practice and conditions of practice. Many instructional methods can also be used, such as, games, simulations and role-plays. Other ones could also include stories, customizing and personalizing the training, human interaction and feedback.

Games
         This type of training is useful for engaging trainees with realistic and entertaining experiences. Games can improve trainee learning and performance by increasing the appeal of e-learning; encourage trainees to practice and facilitate the discovery of patterns and relationships in the training material. Some games also involve multimedia simulations that are designed to entertain and motivate trainees to learn.

Computer Simulations
         Computer simulations provide trainees with hands-on training for a particular task. They are designed to replicate on-the-job experiences by providing trainees with opportunities to practice and master knowledge and skills in an interactive environment. Computer simulations are also being used for soft skills training for various skills such as leadership, sales, customer service and financial services.

Role-Plays
        Role-plays can be used with computer-based training programs. This could be used in terms of an interactive customer service-training program for sales representatives that include online role-playing. Trainees interact with animated characters that present different customer-service challenges and learn different approaches for interacting with them. An animated coach provides guidance and feedback.

Stories
         Stories and narratives have also been used in e-learning in order to engage trainees. Abstract concepts as well as dry material can be livened up with stories that include dialogue and characters. The characters can be created to be similar to the trainees and learning can occur as the characters solve problems in the story.

Customization
         This type of training tool involves tailoring instructional elements to meet trainee preferences and needs. This can increase trainee satisfaction with training and improve learning.

Personalization
         This refers to structuring the program so that trainees feel they are engaged in a conversation with the program. This can be achieved by using conversational rather than formal language in the on-screen text and audio recording.

Human Interaction
            The concept of human interaction refers to the extent that trainees are able to interact with the instructor and each other during a training program. This can be built into computer-based programs using a number of formats including e-mail exchanges, chat rooms, discussion boards and group projects.

Feedback
         Regardless of the nature of the training experience, it is important that feedback be provided to trainees. It has been found that those who receive feedback in computer-based training have been found to learn more than those who do not receive feedback.

         Feedback can be incorporated into computer-based training in many ways. It can range from a simple prompt indicating that an answer to a question or a quiz is right or wrong to the execution of another program segment in which trainees are routed through a complex maze of reviews and reinforcements based on their responses and answers.

         Feedback can also be incorporated into simulations and role-plays. In a role-play in which trainees must choose from a number of options how to respond to different customers, immediate feedback can be provided following each response chosen by a trainee. In addition, an on-screen virtual coach can be used to provide trainees with feedback about the correctness of their choices, what they did wrong, and hints on how to proceed and improve. 




Source
Saks, A. M., & Haccoun R. R. (2011). Managing Performance Through Training and
            Development: Fifth Edition. Nelson Education Press.
  

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